Files
TREK/client/src/components
Maurice 1761f2bcd5 fix(maps): keep a browser without WebGL out of the error screen
The default basemap has been a vector style since 4.1.0, and maplibre-gl builds
its WebGL context inside the Map constructor. A browser that refuses one throws
from there, and VectorBasemap attaches the layer inside an async effect, so the
throw became an unhandled rejection no boundary could see.

What actually took the page down was the teardown. Leaflet registers a layer
before onAdd runs, so the half-built one stayed on the map, and the bridge's
onRemove calls this._glMap.remove() without asking whether there is one. That
TypeError lands in a React cleanup, which is why the error appears on the way
out of a map rather than on the way in, and why it reads as "Something went
wrong" when a tab changes and "TREK could not start" when the route does.

The browser is now asked first, once per page load, with a one-pixel probe that
hands the context straight back. Without WebGL the basemap is OSM raster tiles
instead of an empty map, and the maplibre chunk, about a megabyte, is never
fetched. The teardown path is safe either way: a half-built GL layer gets a
no-op stand-in so the bridge can finish its own cleanup, and detaching never
throws, because unmounting a map must not fail just because its basemap did.

Reproduced against demo.liketrek.com with WebGL switched off, and verified with
the fix: 14 raster tiles drawn, no GL canvas, no error screen.

Closes #2288
2026-09-08 19:00:13 +02:00
..
2026-09-02 18:42:16 +02:00