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1761f2bcd5
The default basemap has been a vector style since 4.1.0, and maplibre-gl builds its WebGL context inside the Map constructor. A browser that refuses one throws from there, and VectorBasemap attaches the layer inside an async effect, so the throw became an unhandled rejection no boundary could see. What actually took the page down was the teardown. Leaflet registers a layer before onAdd runs, so the half-built one stayed on the map, and the bridge's onRemove calls this._glMap.remove() without asking whether there is one. That TypeError lands in a React cleanup, which is why the error appears on the way out of a map rather than on the way in, and why it reads as "Something went wrong" when a tab changes and "TREK could not start" when the route does. The browser is now asked first, once per page load, with a one-pixel probe that hands the context straight back. Without WebGL the basemap is OSM raster tiles instead of an empty map, and the maplibre chunk, about a megabyte, is never fetched. The teardown path is safe either way: a half-built GL layer gets a no-op stand-in so the bridge can finish its own cleanup, and detaching never throws, because unmounting a map must not fail just because its basemap did. Reproduced against demo.liketrek.com with WebGL switched off, and verified with the fix: 14 raster tiles drawn, no GL canvas, no error screen. Closes #2288