fix(map): the base layer switch stays in its corner when a place opens

Opening a place sent it from the bottom left of the map to the top, which reads
as the control moving house rather than as room being made. Nothing was in its
way: the inspector is a card centred between the sidebars and at most 800 wide,
so the corner it was clearing is one the card never reaches.

Both renderers, since the switch is not supposed to move when an instance changes
its map.
This commit is contained in:
Maurice
2026-09-13 15:41:46 +02:00
parent 77a16d6f26
commit 46aa0c6b0a
2 changed files with 9 additions and 4 deletions
+5 -1
View File
@@ -1224,7 +1224,11 @@ export const MapView = memo(function MapView({
{/* 20px off the sidebar, not 12: the pill is round and frosted, so at the
smaller gap its shadow ran into the sidebar edge and the two read as one
surface. */}
<div style={{ position: 'absolute', left: leftWidth + 20, top: hasInspector ? 80 : undefined, bottom: hasInspector ? undefined : switcherBottom, zIndex: 1000, pointerEvents: 'none' }}>
{/* Bottom left, whatever else is on screen. Opening a place used to send it to the
top of the map, which read as the control moving house rather than as room being
made: the inspector is a centred card at most 800 wide, so the corner it would
have been clearing is one the card never reaches. */}
<div style={{ position: 'absolute', left: leftWidth + 20, bottom: switcherBottom, zIndex: 1000, pointerEvents: 'none' }}>
<MapLayerSwitcher active={baseLayer} onToggle={toggleBaseLayer} />
</div>
</div>