diff --git a/client/src/components/Map/MapView.tsx b/client/src/components/Map/MapView.tsx index 9fede926c..94159480e 100644 --- a/client/src/components/Map/MapView.tsx +++ b/client/src/components/Map/MapView.tsx @@ -1224,7 +1224,11 @@ export const MapView = memo(function MapView({ {/* 20px off the sidebar, not 12: the pill is round and frosted, so at the smaller gap its shadow ran into the sidebar edge and the two read as one surface. */} -
+ {/* Bottom left, whatever else is on screen. Opening a place used to send it to the + top of the map, which read as the control moving house rather than as room being + made: the inspector is a centred card at most 800 wide, so the corner it would + have been clearing is one the card never reaches. */} +
diff --git a/client/src/components/Map/MapViewGL.tsx b/client/src/components/Map/MapViewGL.tsx index afd0a097a..16ea7daea 100644 --- a/client/src/components/Map/MapViewGL.tsx +++ b/client/src/components/Map/MapViewGL.tsx @@ -2305,11 +2305,12 @@ export function MapViewGL({ {/* Same pill, same corner, same offsets as the Leaflet map: the switch should not move when an instance changes renderer. The day panel is a centred card on the desktop map and never reaches the pill, but on a phone it is full width and - does, which is why the lift is only there. */} + does, which is why the lift is only there. An open place inspector is a centred + card too, and used to send the pill to the top of the map for a corner it never + covers. */}