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c5765bbf15
The apps ship only an address screen now. Once a server is picked, the native side points the WebView at it: TrekBridgeViewController on iOS and a config copy with server.url on Android. The UI then comes from that server, in the version it runs and on its own origin, so the session cookie, uploads, /ws and plugins work exactly as in a browser and no app release has to keep pace with the servers out there. The address screen (native-shell/, built into native-dist/) probes /api/health/features through native HTTP, tries https before http when no scheme was typed, and refuses servers without the nativeApp flag. It also serves as the error page when the remembered server does not load: retry, change server, or on iOS the stored copy of the server's start page. TrekShell is the app's own plugin for all of that: remember, change and reload the server, sign in through ASWebAuthenticationSession or a Custom Tab, and on iOS keep and open the offline copy of the start page, because WKWebView runs no service worker for a domain the app does not list. Plugins the frame does not use are gone (push, camera, geolocation, calendar, file transfer, in-app browser and more): the WebView covers the camera and location itself, and push needs a relay before it is worth shipping. With them go the push entitlement, the calendar usage strings and the Firebase bits. The iOS scheme falls back to capacitor://, since Capacitor drops an iosScheme of https, and the arm64 capability replaces armv7.
120 lines
4.2 KiB
TypeScript
120 lines
4.2 KiB
TypeScript
import { CapacitorHttp } from '@capacitor/core'
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import { SplashScreen } from '@capacitor/splash-screen'
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import { TrekShell } from '../src/native/trekShell'
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import { probeServer, type ProbeFailure, type ProbeGet } from '../src/native/serverAddress'
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import { pickLocale, translator } from './i18n'
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import logoUrl from '../public/icons/icon-white.svg'
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import './shell.css'
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/**
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* The only page the app ships itself. It asks for a server on first start and
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* stands in when the remembered one cannot be reached; everything else is the
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* UI that server delivers.
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*/
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const locale = pickLocale(navigator.languages?.length ? navigator.languages : [navigator.language])
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const t = translator(locale)
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document.documentElement.lang = locale
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document.documentElement.dir = locale === 'ar' ? 'rtl' : 'ltr'
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const root = document.getElementById('shell')!
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const PROBE_TIMEOUT_MS = 8000
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// Native HTTP rather than fetch: the probe goes to a server of the user's
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// choosing, which has no reason to answer this page's origin with CORS.
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const get: ProbeGet = async (url) => {
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const response = await CapacitorHttp.get({ url, connectTimeout: PROBE_TIMEOUT_MS, readTimeout: PROBE_TIMEOUT_MS })
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return { status: response.status, data: response.data, url: response.url }
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}
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const FAILURE_KEYS: Record<ProbeFailure, string> = {
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invalid: 'native.connect.errorInvalid',
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unreachable: 'native.connect.errorUnreachable',
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notTrek: 'native.connect.errorNotTrek',
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tooOld: 'native.connect.errorTooOld',
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}
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function el<K extends keyof HTMLElementTagNameMap>(tag: K, props: Partial<HTMLElementTagNameMap[K]> = {}, ...children: (Node | string)[]) {
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const node = Object.assign(document.createElement(tag), props)
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node.append(...children)
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return node
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}
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function header(title: string, hint: string) {
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return [
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el('img', { src: logoUrl, alt: '', className: 'shell-logo' }),
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el('h1', { className: 'shell-title' }, title),
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el('p', { className: 'shell-hint' }, hint),
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]
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}
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function showConnect(prefill = '') {
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const input = el('input', {
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type: 'url',
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className: 'shell-input',
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placeholder: t('native.connect.placeholder'),
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value: prefill,
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autocapitalize: 'off',
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spellcheck: false,
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required: true,
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})
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input.setAttribute('inputmode', 'url')
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input.setAttribute('autocomplete', 'url')
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input.setAttribute('aria-label', t('native.connect.title'))
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const error = el('p', { className: 'shell-error', role: 'alert' })
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const submit = el('button', { type: 'submit', className: 'shell-button' }, t('native.connect.submit'))
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const form = el('form', { className: 'shell-form', noValidate: true }, input, submit, error)
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form.addEventListener('submit', async (event) => {
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event.preventDefault()
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error.textContent = ''
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input.disabled = true
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submit.disabled = true
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submit.textContent = t('native.connect.checking')
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const result = await probeServer(input.value, get)
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if (result.ok) {
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await TrekShell.setServer({ url: result.url })
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return
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}
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error.textContent = t(FAILURE_KEYS[result.reason])
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input.disabled = false
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submit.disabled = false
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submit.textContent = t('native.connect.submit')
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input.focus()
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})
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root.replaceChildren(...header(t('native.connect.title'), t('native.connect.hint')), form)
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}
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function showUnreachable(server: string) {
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const retry = el('button', { type: 'button', className: 'shell-button' }, t('native.offline.retry'))
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retry.addEventListener('click', () => {
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retry.disabled = true
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void TrekShell.reload()
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})
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const change = el('button', { type: 'button', className: 'shell-link' }, t('native.changeServer'))
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change.addEventListener('click', () => { void TrekShell.resetServer() })
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root.replaceChildren(
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...header(t('native.offline.title'), t('native.offline.hint', { server: new URL(server).host })),
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el('div', { className: 'shell-form' }, retry, change),
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)
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}
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async function start() {
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const { url } = await TrekShell.getServer()
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if (!url) {
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showConnect()
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} else {
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// Only reached when loading the server failed. On iOS the stored copy of
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// its start page brings the offline-capable UI up anyway.
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const { opened } = await TrekShell.openOfflineCopy()
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if (opened) return
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showUnreachable(url)
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}
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await SplashScreen.hide()
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}
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void start()
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