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29 lines
1.4 KiB
TypeScript
29 lines
1.4 KiB
TypeScript
import { isEffectivelyOffline } from '../sync/networkMode';
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/**
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* Whether the GL maps (the Leaflet map's vector basemap and Mapbox GL) read
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* their style and tiles through the app's own URL schemes, trek-offline:// and
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* trek-tile://, for the offline copy.
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*
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* Off: on iPadOS 26 both drew nothing in the app (the vector basemap white,
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* Mapbox black) while the 3D map, the Mapbox preview in the settings and the
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* raster maps, which do not go through those schemes for a GL map, drew
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* normally. The same maps draw normally in a browser. Until that is traced on a
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* device, the GL maps load straight from their servers in the app while it is
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* online, as they do in a browser; offline they read the stored copy as before
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* (glMapsThroughAppSchemes). The raster maps (Topo, satellite, a raster
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* template of the user's) keep going through the tile store throughout.
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*/
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export const GL_MAPS_THROUGH_APP_SCHEMES = false;
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/**
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* Whether a MapLibre basemap goes through trek-offline:// right now: always
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* while the switch above is on, and otherwise while the app is offline (or set
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* to be). Offline the stored copy is all there is to draw, so nothing is lost
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* by trying it; online the map loads straight from its server. Mapbox does not
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* follow: offline it gives way to the stored MapLibre basemap anyway.
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*/
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export function glMapsThroughAppSchemes(): boolean {
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return GL_MAPS_THROUGH_APP_SCHEMES || isEffectivelyOffline();
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}
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