Files
TREK/client/src/components/Map/flightGeodesy.ts
T
Maurice 51af575c9a fix(map): keep places and routes on one world, and start new installs with Journey and Collections
A right-click, click or drag on a repeated world copy reported the longitude it
has on that copy (274.9 for -85.1). The place was saved there, the geocoder
found nothing, and a route to a place on the real world ran across the whole
map (#2976). Longitudes are now brought back onto [-180, 180] where the map
hands them out (Leaflet and GL), where they are stored (places, booking
endpoints, collection places, so REST, MCP, plugin RPC and importers alike)
and before reverse geocoding. A migration moves the ones already stored.

Leaflet draws a layer at its literal longitude only, so a trip from Los
Angeles to Auckland had its pins at opposite ends of the world while the
flight ran off the edge to the next copy (#2975). A trip that crosses the
antimeridian is now drawn in one longitude frame, seamed in the widest
stretch it leaves empty, so pins, routes, flights and every overlay lie on
one copy and the map opens across the Pacific. Every other trip has no frame
and draws exactly as before. The GL day fit also takes the short way.

A new install now starts with Journey and Collections switched on, next to
the trip addons (all but Road trip), Atlas, Vacay and the Naver import that
already were. Existing installs keep their addons as they are.

Closes #2975
Closes #2976
2026-11-04 10:56:36 +01:00

70 lines
3.3 KiB
TypeScript

// Great-circle geometry for transport routes (flights, cruises, ferries),
// shared by the Leaflet and Mapbox/MapLibre renderers (#1411).
import { frameLine, type LngFrame } from '../../utils/lngFrame'
const toRad = (d: number) => d * Math.PI / 180
const toDeg = (r: number) => r * 180 / Math.PI
export function greatCircle(a: [number, number], b: [number, number], steps = 256): [number, number][] {
const [lat1, lng1] = [toRad(a[0]), toRad(a[1])]
const [lat2, lng2] = [toRad(b[0]), toRad(b[1])]
const d = 2 * Math.asin(Math.sqrt(Math.sin((lat2 - lat1) / 2) ** 2 + Math.cos(lat1) * Math.cos(lat2) * Math.sin((lng2 - lng1) / 2) ** 2))
if (d === 0) return [a, b]
const pts: [number, number][] = []
for (let i = 0; i <= steps; i++) {
const f = i / steps
const A = Math.sin((1 - f) * d) / Math.sin(d)
const B = Math.sin(f * d) / Math.sin(d)
const x = A * Math.cos(lat1) * Math.cos(lng1) + B * Math.cos(lat2) * Math.cos(lng2)
const y = A * Math.cos(lat1) * Math.sin(lng1) + B * Math.cos(lat2) * Math.sin(lng2)
const z = A * Math.sin(lat1) + B * Math.sin(lat2)
const lat = Math.atan2(z, Math.sqrt(x * x + y * y))
const lng = Math.atan2(y, x)
pts.push([toDeg(lat), toDeg(lng)])
}
return pts
}
/**
* Make the longitudes of a sampled arc continuous: atan2 normalizes every
* sample to [-180, 180], so a date-line crossing shows up as a ±360 jump
* between neighbours — which the renderers draw as a line across the whole
* map. Carrying a running offset keeps each Δlng under 180°, at the cost of
* longitudes leaving the [-180, 180] range (both map libraries project those
* linearly, which is exactly what makes the wrap seamless).
*/
export function unwrapLngs(points: [number, number][]): [number, number][] {
let offset = 0
return points.map(([lat, lng], i) => {
if (i === 0) return [lat, lng] as [number, number]
const prev = points[i - 1][1] + offset
let cur = lng + offset
if (cur - prev > 180) { offset -= 360; cur -= 360 }
else if (cur - prev < -180) { offset += 360; cur += 360 }
return [lat, cur] as [number, number]
})
}
/**
* The polylines to draw for one leg. The base arc is continuous (unwrapped),
* so panning across the antimeridian shows one unbroken line. With
* `wrapCopies` (Leaflet — its vector layers don't repeat across world
* copies), a ±360-shifted duplicate keeps both halves visible in the
* standard [-180, 180] view; GL maps repeat features themselves
* (renderWorldCopies), so the duplicate would just double the line opacity.
*
* Given a longitude frame (Leaflet, a trip across the antimeridian, #2975), the
* arc starts at `a` as the frame draws it, and the duplicate is only needed
* when the arc leaves the frame rather than the plain world.
*/
export function geodesicArcs(a: [number, number], b: [number, number], wrapCopies: boolean, frame: LngFrame | null = null): [number, number][][] {
const arc = frame ? frameLine(frame, greatCircle(a, b)) : unwrapLngs(greatCircle(a, b))
const west = frame ? frame.seam : -180
const east = west + 360
const crosses = arc.some(([, lng]) => lng < west || lng > east)
if (!crosses || !wrapCopies) return [arc]
const shift = arc.some(([, lng]) => lng < west) ? 360 : -360
return [arc, arc.map(([lat, lng]) => [lat, lng + shift] as [number, number])]
}