Files
TREK/client/ios/App/App/AppDelegate.swift
T
Maurice ad69bbf4a9 feat(native): push inside the iOS app, through an encrypted relay
The app subscribes to Web Push like a browser, only the app makes the
subscription: it asks for permission, registers with APNs and keeps its own
P-256 key pair and auth secret in a keychain group a notification extension
can share. The endpoint is liketrek's relay for this device's token, so the
server encrypts exactly as for a browser and nobody on the way can read the
notification. The settings card, the test push, sign-in resync and the logout
teardown all take this path where the binary has nativePush; a tapped
notification opens the place it points at, also from a cold start.

The App ID has push enabled, the app carries the aps-environment and
keychain-group entitlements.
2026-11-06 15:02:54 +01:00

70 lines
3.6 KiB
Swift

import UIKit
import Capacitor
import UserNotifications
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Taps on a TREK notification, and banners while the app is open.
UNUserNotificationCenter.current().delegate = self
return true
}
// MARK: - Push (TrekPush in TrekShellPlugin.swift)
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
TrekPush.shared.didRegister(token: deviceToken)
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
TrekPush.shared.didFail(error)
}
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification,
withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
completionHandler([.banner, .list, .sound])
}
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: @escaping () -> Void) {
if let url = response.notification.request.content.userInfo["url"] as? String {
TrekPush.shared.opened(url: url)
}
completionHandler()
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions) -> UISceneConfiguration {
let config = UISceneConfiguration(name: "Default Configuration",
sessionRole: connectingSceneSession.role)
config.delegateClass = SceneDelegate.self
return config
}
}