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a782e0e471
A trip that models one building as several stops — drop the bags, check in, the museum inside the hotel — drew every pin on the same pixel, and only the top one could be clicked, hovered or seen. Clustering is the mechanism for exactly that: the plugin keeps children no zoom level can separate in one cluster and fans them apart on click. disableClusteringAtZoom pinned the group's own maximum zoom to 8, which both removed every cluster above it and moved the only fan trigger into a zoom band a trip planner never operates in, so the spiderfyOnMaxZoom set beside it could never fire. The cutoff is gone. maxClusterRadius is a function of zoom instead: the same generous radius as before in the overview, a pin's width above it, so stops that are genuinely apart keep their own pins and a pile becomes a counted bubble that fans open. Selecting a buried stop from the places rail now opens the bubble it is hiding in rather than doing nothing visible, and it does that without moving the camera, which stays the selection's own concern. The GL renderer has no fan to open, so folding a pin there removes the only thing that was left rather than providing a way in. It folds at a far tighter radius — genuine coincidence, where nothing was reachable to begin with — and draws the selected member of a pile, so the rail reaches it there too. A map object without a projector now skips folding instead of dropping every marker. The public share page spreads the same options and has no rail to fall back on, which made it the worse case; it is fixed by the same change. Closes #2344