Files
TREK/client/src/components/Map/MapLayerSwitcher.tsx
T
Maurice 73237ffedb feat(tours): bike tours in the planner, CyclOSM, and the planned cards' last points (BIK-01 to BIK-06, RTE-01, IO-01, LIB-02)
The tour type is a dropdown; a bike tour picks its profile, routes for it,
says when a point lies off every way, and shows what it runs on: surfaces,
kinds of way and, for a mountain bike, the trail grades, each pointed at on
the map. A type's own map (OpenHikingMap for a hike, CyclOSM for a bike tour)
is offered while a tour of that type is open, with an admin switch each.

From the planned cards: a hike avoids steep climbs, steps or ferries, nothing
else; a saved tour can be shared where the platform takes GPX files; and the
tours rail adds a tour from one menu: plan new, import GPX, or take one over
from another trip.
2026-10-19 21:33:49 +02:00

329 lines
14 KiB
TypeScript

import { Anchor, Bike, Footprints, Loader2, Map as MapIcon, MapPinPlus, Mountain, Rotate3d, Satellite } from 'lucide-react'
import type { PaddleMapLayer } from '../Tours/paddle/paddleMapLayer'
import type { CSSProperties } from 'react'
import { useTranslation } from '../../i18n'
import { FerrataLineIcon } from '../Ferratas/FerrataGlyph'
import type { FerrataMapLayer } from '../Ferratas/useFerrataMapLayer'
import type { FerrataStatus } from '../Ferratas/useTripFerratas'
import { fs } from '../shared/DialogShell'
import { Tooltip } from '../shared/Tooltip'
import { MAP_CONTROL_SHADOW } from './mapControlShadow'
import type { ToggleableRasterOverlay } from './mapRasterOverlay'
import type { BaseMapHealth, TourRasterBase } from './tourRasterBases'
export type BaseLayer = 'default' | 'satellite'
export type TourBaseLayer = BaseLayer | TourRasterBase
/** What a tour's type offers on the planner map (P2B-06): its base layers, and the overlays beside the ferratas. */
export interface TourLayerOffer {
bases?: readonly TourBaseLayer[]
overlays?: readonly ToggleableRasterOverlay[]
/** PAD-05B: the paddle obstacles around a paddle tour, drawn by every renderer. */
paddle?: PaddleMapLayer
/** MAP-01, BIK-06: whether the map on terms shown (OpenHikingMap, CyclOSM) answers; the maps report into it. */
baseHealth?: BaseMapHealth
}
const FROSTED_SHELL = {
display: 'inline-flex', alignItems: 'center', padding: 4, borderRadius: 999, pointerEvents: 'auto' as const,
background: 'var(--sidebar-bg)',
backdropFilter: 'blur(20px) saturate(180%)',
WebkitBackdropFilter: 'blur(20px) saturate(180%)',
boxShadow: MAP_CONTROL_SHADOW,
}
// Where the switcher sits and how much room it takes, so a control placed beside it
// (the phone's compass) is positioned off the same numbers instead of guessing them.
// Both map engines place the switcher with the inset, so they cannot drift apart either.
/** Distance from the map's left edge (plus any side panel) to the switcher. */
export const MAP_LAYER_SWITCHER_INSET = 20
/**
* Outer size of the round shell: a 34px button in 4px of padding, the same shell as
* MapCompassPill. The markup below keeps its literals, and FE-COMP-MAPLAYER-006 holds
* them to this number.
*/
export const MAP_ROUND_CONTROL_SIZE = 42
// Round base-layer switcher for both planner maps, Leaflet and GL (default street
// tiles ↔ satellite). Same frosted shell as MapCompassPill so it lines up with the
// other map controls; the icon shows the layer it switches to.
export function MapLayerSwitcher({ active, onToggle }: { active: BaseLayer; onToggle: () => void }) {
const { t } = useTranslation()
const isSatellite = active === 'satellite'
const Icon = isSatellite ? MapIcon : Satellite
const label = isSatellite ? t('map.baseLayer.switchToDefault') : t('map.baseLayer.switchToSatellite')
return (
<div style={FROSTED_SHELL}>
{/* Same tooltip as its neighbours on the map, for the same reasons — see
TripRouteOverviewPill. To the right, though: this one sits at the
bottom left of the map, where a tooltip to the left would land on the
day sidebar and one below would land off the screen. */}
<Tooltip label={label} placement="right">
<button
type="button"
onClick={onToggle}
aria-label={label}
aria-pressed={isSatellite}
className="text-content-muted"
style={{
display: 'inline-flex', alignItems: 'center', justifyContent: 'center',
width: 34, height: 34, borderRadius: 999, border: 'none', cursor: 'pointer',
background: 'transparent', padding: 0,
transition: 'background 0.14s, color 0.14s',
}}
onMouseEnter={e => { e.currentTarget.style.background = 'var(--bg-hover)' }}
onMouseLeave={e => { e.currentTarget.style.background = 'transparent' }}
>
<Icon size={17} strokeWidth={2} />
</button>
</Tooltip>
</div>
)
}
const TOUR_LAYERS = [
{ id: 'default', labelKey: 'map.baseLayer.default', Icon: MapIcon },
{ id: 'topo', labelKey: null, Icon: Mountain },
{ id: 'hiking', labelKey: 'map.baseLayer.hiking', Icon: Footprints },
{ id: 'cycle', labelKey: 'map.baseLayer.cycle', Icon: Bike },
{ id: 'satellite', labelKey: 'map.baseLayer.satellite', Icon: Satellite },
] as const
/** A pill segment of the Tours control; `filled` lets its class paint the background. */
const segmentStyle = (filled: boolean): CSSProperties => ({
display: 'inline-flex', alignItems: 'center', justifyContent: 'center', gap: 5,
minHeight: 34, borderRadius: 999, border: 'none', cursor: 'pointer',
background: filled ? undefined : 'transparent', padding: '0 10px',
fontSize: 'calc(11px * var(--fs-scale-caption, 1))', fontWeight: 600,
})
type Translate = (key: string, params?: Record<string, string | number>) => string
/** What the via ferrata layer is doing, in words, for the toggle's tooltip and the screen reader. */
function ferrataStatusLabel(status: Exclude<FerrataStatus, 'idle'>, count: number, t: Translate): string {
switch (status) {
case 'loading':
return t('ferratas.loading')
case 'error':
return t('ferratas.error')
case 'offline':
return t('ferratas.offline')
case 'tooLarge':
return t('ferratas.zoomIn')
case 'ready':
return t('ferratas.count', { count })
}
}
/**
* The via ferrata switch with its count as a badge: how many ferratas reach
* into the view, a small spinner while tiles load, and the warning tone when
* there is a reason it cannot load (offline, the mirrors down, the view too
* wide), which the tooltip names. Nothing beside the switch, so the bottom row
* stays one pill wide. `compact` drops the word and keeps the icon and the
* badge; the tooltip and the accessible name still say what it is.
*/
function FerrataToggle({ layer, compact = false }: { layer: FerrataMapLayer; compact?: boolean }) {
const { t } = useTranslation()
const { active, status, count } = layer
const live = active && status !== 'idle' ? ferrataStatusLabel(status, count, t) : null
const problem = status === 'error' || status === 'offline' || status === 'tooLarge'
return (
<>
<Tooltip label={live ?? t('ferratas.layer')} placement="top">
<button
type="button"
onClick={layer.onToggle}
aria-label={t('ferratas.layer')}
aria-pressed={active}
className={active ? 'bg-accent text-accent-text' : 'text-content-muted'}
style={segmentStyle(active)}
>
<FerrataLineIcon size={15} strokeWidth={2} />
{!compact && <span>{t('ferratas.layer')}</span>}
{live && (
<span
aria-hidden
data-testid="ferrata-count-badge"
data-tone={problem ? 'warning' : 'default'}
className={`inline-flex h-[18px] min-w-[18px] items-center justify-center rounded-full px-1 font-semibold tabular-nums leading-none ${
problem ? 'bg-warning-soft text-warning' : 'bg-accent-text text-accent'
}`}
style={fs(10)}
>
{status === 'loading'
? <Loader2 size={10} strokeWidth={2.5} className="motion-safe:animate-spin" data-testid="ferrata-count-spinner" />
: count}
</span>
)}
</button>
</Tooltip>
{/* Polite, so a screen reader hears the count arrive without being interrupted. */}
<span role="status" aria-live="polite" className="sr-only">{live ?? ''}</span>
</>
)
}
/** The tour map's "set points" tool: while on, a click on the map places a point. */
export interface MapPlaceTool {
active: boolean
onToggle: () => void
}
/** The switch for the "set points" tool, on its icon, named by its tooltip. */
function PlaceToolToggle({ tool }: { tool: MapPlaceTool }) {
const { t } = useTranslation()
const label = t('tours.planner.placePoints')
return (
<Tooltip label={label} placement="top">
<button
type="button"
onClick={tool.onToggle}
aria-label={label}
aria-pressed={tool.active}
data-testid="map-place-tool"
className={tool.active ? 'bg-accent text-accent-text' : 'text-content-muted'}
style={segmentStyle(tool.active)}
>
<MapPinPlus size={15} strokeWidth={2} />
</button>
</Tooltip>
)
}
/** How each overlay the planner can offer is named and drawn on its switch. */
const OVERLAY_LOOK: Record<string, { Icon: typeof Anchor; labelKey: string; downKey: string }> = {
seamarks: { Icon: Anchor, labelKey: 'tours.map.seamarks', downKey: 'tours.map.seamarksDown' },
}
/**
* The switch for a transparent overlay (the seamarks), the way the via
* ferrata switch looks: on in the accent, and in the warning tone with a badge
* once its source stopped answering, which the tooltip names. The map and the
* planning go on without it.
*/
/** The warning mark on a switch whose source stopped answering; the tooltip says what it means. */
function DownBadge() {
return (
<span aria-hidden className="inline-flex h-[18px] min-w-[18px] items-center justify-center rounded-full bg-warning-soft px-1 font-semibold leading-none text-warning" style={fs(10)}>
!
</span>
)
}
function OverlayToggle({ overlay, compact }: { overlay: ToggleableRasterOverlay; compact: boolean }) {
const { t } = useTranslation()
const look = OVERLAY_LOOK[overlay.id]
if (!look) return null
const label = t(look.labelKey)
const down = overlay.status === 'down'
const on = overlay.status !== 'off'
return (
<>
<Tooltip label={down ? t(look.downKey) : label} placement="top">
<button
type="button"
onClick={overlay.onToggle}
aria-label={label}
aria-pressed={on}
data-testid={`map-overlay-${overlay.id}`}
data-status={overlay.status}
className={on ? 'bg-accent text-accent-text' : 'text-content-muted'}
style={segmentStyle(on)}
>
<look.Icon size={15} strokeWidth={2} />
{!compact && <span>{label}</span>}
{down && <DownBadge />}
</button>
</Tooltip>
<span role="status" aria-live="polite" className="sr-only">{down ? t(look.downKey) : ''}</span>
</>
)
}
/**
* Per-view Tours control. It never reads or writes the global map setting.
* `compact` shows the base layers and the via ferrata switch by their icons
* alone, each named by its tooltip, for a bottom row that has to share its
* width (the 3D map's, beside the flyover dock).
*/
export function TourMapLayerSwitcher({
active,
onChange,
onToggleTerrain,
terrainActive = false,
ferrataLayer,
placeTool,
layers,
compact = false,
}: {
active: TourBaseLayer
onChange: (layer: TourBaseLayer) => void
/** The base layers and overlays this tour's type offers; all three bases and no overlay when left out. */
layers?: TourLayerOffer
/** Offers the 3D terrain switch beside the base layers. */
onToggleTerrain?: () => void
terrainActive?: boolean
/** Offers the via ferrata switch, with its count badge, beside the base layers. */
ferrataLayer?: FerrataMapLayer
/** Offers the "set points" switch, while a tour is being edited. */
placeTool?: MapPlaceTool
compact?: boolean
}) {
const { t } = useTranslation()
const bases = layers?.bases
const overlays = layers?.overlays
// A map on terms is a best-effort service: while it is shown and stops answering, its segment says so.
const health = layers?.baseHealth
return (
<div style={{ ...FROSTED_SHELL, gap: 2 }} role="group" aria-label={t('settings.mapStyle')}>
{TOUR_LAYERS.filter(({ id }) => !bases || bases.includes(id)).map(({ id, labelKey, Icon }) => {
const selected = active === id
const label = labelKey ? t(labelKey) : 'Topo'
const down = !!health?.down && health.base === id && active === id
const downLabel = id === 'cycle' ? t('map.baseLayer.cycleDown') : t('map.baseLayer.hikingDown')
return (
<Tooltip key={id} label={down ? downLabel : label} placement="top" disabled={!compact && !down}>
<button
type="button"
onClick={() => onChange(id)}
aria-pressed={selected}
aria-label={compact ? label : undefined}
className={selected ? 'bg-accent-soft text-accent' : 'text-content-muted'}
style={segmentStyle(selected)}
>
<Icon size={15} strokeWidth={2} />
{!compact && <span>{label}</span>}
{down && <DownBadge />}
</button>
</Tooltip>
)
})}
{health?.down && active === health.base && (
<span role="status" aria-live="polite" className="sr-only">
{health.base === 'cycle' ? t('map.baseLayer.cycleDown') : t('map.baseLayer.hikingDown')}
</span>
)}
{(ferrataLayer || onToggleTerrain || placeTool || !!overlays?.length) && <span aria-hidden className="mx-0.5 h-5 w-px bg-edge" />}
{placeTool && <PlaceToolToggle tool={placeTool} />}
{ferrataLayer && <FerrataToggle layer={ferrataLayer} compact={compact} />}
{overlays?.map(overlay => <OverlayToggle key={overlay.id} overlay={overlay} compact={compact} />)}
{onToggleTerrain && (
<button
type="button"
onClick={onToggleTerrain}
aria-pressed={terrainActive}
className={terrainActive ? 'bg-accent text-accent-text' : 'text-content-muted'}
style={segmentStyle(terrainActive)}
>
<Rotate3d size={15} strokeWidth={2} />
<span>3D</span>
</button>
)}
</div>
)
}