The tours map gets a 3D mode on the same map surface between the side panels: a "3D" switch in the layer pill drapes the route over open Terrarium elevation tiles (AWS Open Data), colours it by grade, plays a flyover tied to the elevation profile in the rail, and keeps planning working by clicking and dragging waypoints on the terrain. The corridor around the route is preloaded before the flyover so the landscape never loads in front of the camera. GPX imports no longer get a made-up hiking difficulty: max_hiking_difficulty becomes nullable (new migration, waypoints kept), the import writes null and the client shows no T badge for it. Drawn tours still default to T2. Info hints in the planner show their tooltip only, and the discard confirmation reads "Discard changes".
@trek/shared
Single source of truth for TREK's API contracts, expressed as Zod schemas and consumed by both the server (request validation + inferred DTO types) and the client (typed requests/responses).
This package is part of the incremental NestJS + React 19 migration (see the "Brownfield Rewrite" board). It is intentionally dormant until modules start importing it — adding it changes nothing for users.
Rules
- One folder per domain:
src/<domain>/<domain>.schema.ts(+.spec.ts). - Domain-agnostic building blocks live in
src/common/. - A route is only considered migrated once its contract lives here.
- Schemas are the source of truth; server DTOs and client types are inferred from them
(
z.infer<typeof schema>), never hand-duplicated.
Consumption (dev)
Both apps resolve @trek/shared to this package's TypeScript source:
- Server (
tsx): viapathsinserver/tsconfig.json. - Client (
vite): viaresolve.aliasinclient/vite.config.ts(+pathsfor the type-checker).
Production packaging (Docker / workspace wiring) is introduced in card F2, when the server first depends on this package at runtime. Until then prod builds are untouched.
Not yet here
The canonical error envelope is finalised in card F5 (it must match TREK's current Express error responses byte-for-byte), so it is deliberately not invented in F1.