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45ce365920
Replaces the drifting plane silhouettes with the thing TREK actually does: routes lighting up between cities across a dot map of the world. Arcs leave a city, a light travels the curve, the destination lands, and the arc retires to make room for the next. The map is drawn once into an offscreen layer and blitted per frame, so only the handful of live arcs cost anything — no shadowBlur in the frame path. The same component covers the sign-in moment via `variant="takeoff"`, where the network fires as one cascade and stays lit instead of cycling. Reduced motion gets the map as a still frame.