import { Loader2, Map as MapIcon, Mountain, MountainSnow, Rotate3d, Satellite } from 'lucide-react'
import type { CSSProperties } from 'react'
import { useTranslation } from '../../i18n'
import type { FerrataMapLayer } from '../Ferratas/useFerrataMapLayer'
import type { FerrataStatus } from '../Ferratas/useTripFerratas'
import { fs } from '../shared/DialogShell'
import { Tooltip } from '../shared/Tooltip'
import { MAP_CONTROL_SHADOW } from './mapControlShadow'
export type BaseLayer = 'default' | 'satellite'
export type TourBaseLayer = BaseLayer | 'topo'
const FROSTED_SHELL = {
display: 'inline-flex', alignItems: 'center', padding: 4, borderRadius: 999, pointerEvents: 'auto' as const,
background: 'var(--sidebar-bg)',
backdropFilter: 'blur(20px) saturate(180%)',
WebkitBackdropFilter: 'blur(20px) saturate(180%)',
boxShadow: MAP_CONTROL_SHADOW,
}
// Where the switcher sits and how much room it takes, so a control placed beside it
// (the phone's compass) is positioned off the same numbers instead of guessing them.
// Both map engines place the switcher with the inset, so they cannot drift apart either.
/** Distance from the map's left edge (plus any side panel) to the switcher. */
export const MAP_LAYER_SWITCHER_INSET = 20
/**
* Outer size of the round shell: a 34px button in 4px of padding, the same shell as
* MapCompassPill. The markup below keeps its literals, and FE-COMP-MAPLAYER-006 holds
* them to this number.
*/
export const MAP_ROUND_CONTROL_SIZE = 42
// Round base-layer switcher for both planner maps, Leaflet and GL (default street
// tiles ↔ satellite). Same frosted shell as MapCompassPill so it lines up with the
// other map controls; the icon shows the layer it switches to.
export function MapLayerSwitcher({ active, onToggle }: { active: BaseLayer; onToggle: () => void }) {
const { t } = useTranslation()
const isSatellite = active === 'satellite'
const Icon = isSatellite ? MapIcon : Satellite
const label = isSatellite ? t('map.baseLayer.switchToDefault') : t('map.baseLayer.switchToSatellite')
return (
{/* Same tooltip as its neighbours on the map, for the same reasons — see
TripRouteOverviewPill. To the right, though: this one sits at the
bottom left of the map, where a tooltip to the left would land on the
day sidebar and one below would land off the screen. */}
)
}
const TOUR_LAYERS = [
{ id: 'default', labelKey: 'map.baseLayer.default', Icon: MapIcon },
{ id: 'topo', labelKey: null, Icon: Mountain },
{ id: 'satellite', labelKey: 'map.baseLayer.satellite', Icon: Satellite },
] as const
/** A pill segment of the Tours control; `filled` lets its class paint the background. */
const segmentStyle = (filled: boolean): CSSProperties => ({
display: 'inline-flex', alignItems: 'center', justifyContent: 'center', gap: 5,
minHeight: 34, borderRadius: 999, border: 'none', cursor: 'pointer',
background: filled ? undefined : 'transparent', padding: '0 10px',
fontSize: 'calc(11px * var(--fs-scale-caption, 1))', fontWeight: 600,
})
type Translate = (key: string, params?: Record) => string
/** What the via ferrata layer is doing, in words, for the toggle's tooltip and the screen reader. */
function ferrataStatusLabel(status: Exclude, count: number, t: Translate): string {
switch (status) {
case 'loading':
return t('ferratas.loading')
case 'error':
return t('ferratas.error')
case 'offline':
return t('ferratas.offline')
case 'tooLarge':
return t('ferratas.zoomIn')
case 'ready':
return t('ferratas.count', { count })
}
}
/**
* The via ferrata switch with its count as a badge: how many ferratas reach
* into the view, a small spinner while tiles load, and the warning tone when
* there is a reason it cannot load (offline, the mirrors down, the view too
* wide), which the tooltip names. Nothing beside the switch, so the bottom row
* stays one pill wide. `compact` drops the word and keeps the icon and the
* badge; the tooltip and the accessible name still say what it is.
*/
function FerrataToggle({ layer, compact = false }: { layer: FerrataMapLayer; compact?: boolean }) {
const { t } = useTranslation()
const { active, status, count } = layer
const live = active && status !== 'idle' ? ferrataStatusLabel(status, count, t) : null
const problem = status === 'error' || status === 'offline' || status === 'tooLarge'
return (
<>
{/* Polite, so a screen reader hears the count arrive without being interrupted. */}
{live ?? ''}
>
)
}
/**
* Per-view Tours control. It never reads or writes the global map setting.
* `compact` shows the base layers and the via ferrata switch by their icons
* alone, each named by its tooltip, for a bottom row that has to share its
* width (the 3D map's, beside the flyover dock).
*/
export function TourMapLayerSwitcher({
active,
onChange,
onToggleTerrain,
terrainActive = false,
ferrataLayer,
compact = false,
}: {
active: TourBaseLayer
onChange: (layer: TourBaseLayer) => void
/** Offers the 3D terrain switch beside the base layers. */
onToggleTerrain?: () => void
terrainActive?: boolean
/** Offers the via ferrata switch, with its count badge, beside the base layers. */
ferrataLayer?: FerrataMapLayer
compact?: boolean
}) {
const { t } = useTranslation()
return (