* @
feat(mobile): swipe the day details to step through days
The phone shell hangs the days off a chip rail pinned to the top of the
screen, which on a large phone is a thin target a thumb cannot reach one
handed. The day details fill the rest of the screen and did nothing.
They now take a horizontal swipe: left for the next day, right for the
previous one, with the panel following the finger, rubber banding at the
first and last day and springing back when the swipe falls short. The
chip rail is untouched and still the accessible path; a committed swipe
announces the day it reached through a live region, and the active chip
scrolls itself back into view once the rail overflows.
The gesture never calls preventDefault or stops propagation on a touch
event and sets no touch-action, so the browser keeps sole ownership of
the card scroll and of the header chip strip, and the long press reorder
bridge keeps its own 10px self cancel. In edit mode the swipe also
refuses to claim a press held past the bridge window.
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* @
fix(mobile): line the map controls up and widen the POI bar
The compass sat on its own under the POI bar, centre top, while the
locate button floated 42px above the dock on the other end of the
screen. Both are one handed controls, so they now share the band just
above the dock: compass bottom left, locate bottom right, off the same
--bottom-nav-h the map already reads, a dock gap lower than before.
That frees the row under the chip rail, so the nearby places bar takes
the full width between the screen margins and its segments end up the
size of everything else the thumb aims at there. Desktop keeps the
floating, content width bar.
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The UP NEXT card kept pointing at this morning's first stop hours after it had
started, and at day one of a trip that ended last month. A header promising what
comes next, sitting above something that is over. It now stays away on a day that
has passed and once today's timed plan has run out — a day whose stops carry no
times at all still shows its first stop, there is nothing stale about that. The
timeline card already collapses the reserved space when there is no up-next, so
the layout closes cleanly.
Seeding the plan day also lands on the next day still ahead when today falls into
a gap in the dates, instead of dropping back to day one. A trip that is already
over keeps opening on its first day.
And a day that was selected before the shell mounted now counts as seeded, so
clearing the selection is left alone instead of being re-seeded on the next
render — which is what the guard was there for in the first place.
Based on #2055.
Two things the mobile planner forgot.
The day sheet's route toggle only ever lived in component state, and entering
the map — or tapping a day while in it — forced it back on. Turning the route
off therefore did nothing you could see and had reset itself by the time you
looked again. The choice is now remembered per trip; the map still switches it
on by default, but only while the user has never said otherwise.
Adding a place or a booking from inside a day did not connect it to that day.
The place dropped into the unplanned pool, which on mobile is a different screen
— it looks like the save was lost — and the booking opened with no date at all.
Both entry points now carry the day they were opened from, including a
long-press on the mobile map, where the chip rail names a day at all times. The
desktop map has no such context and passes nothing, so its pool behaviour stands.
While here: the import button on the bookings and transports headers only
appeared when kitinerary was installed, though the server also accepts an import
when the LLM parser is configured (#2007).
Closes#2003Closes#1998
Collapsing a day card has hidden that day's places from the map since #216, and
it was the only way to reduce a busy map to one day. The phone shell does not
render DayPlanSidebar, so when it replaced the desktop page on phones that
control disappeared with it: expandedDayIds stayed null and every day's pins sat
on top of each other with nothing to do about it (#1962).
A day chip in map view now drives the same declutter the desktop chevron drives,
rather than introducing a second filter. Entering the map focuses the selected
day, tapping another chip moves the focus with it, and leaving the map clears it
so the timeline is never looking at a filtered state. Unplanned places stay
visible, exactly as the collapse path has always left them.
214 items came out of writing the tests. Real defects are corrected, dead code
is removed rather than covered, and the tests that pinned the old behaviour
move with them.
Also drops two agent coverage scratch files that slipped into the coverage PR
and adds the ignore rule that keeps them out.