Commit Graph

2 Commits

Author SHA1 Message Date
Maurice e28bd2fc99 fix(maps): draw with Leaflet wherever WebGL2 is missing
MapLibre 6 and Mapbox GL 3 both throw out of their Map constructor without
WebGL2. Every place that builds a GL map now asks one helper first,
components/Map/glSupport.ts, and a browser without WebGL2 gets the Leaflet
map with the user's tiles instead of a map that fails to start:

- the trip map (MapViewAuto) and the journey maps (JourneyMapAuto) pick
  their renderer through useGlRenderer, which folds in the Mapbox token
  rule they each had;
- the settings preview, desktop and phone, shows the Leaflet preview
  through useMapSettingsForm and says why under it;
- the tour planner keeps the 2D map when 3D is asked for and says that
  3D needs WebGL2;
- the PDF route map and the Leaflet vector basemap already fell back and
  now report a GPU failure too.

Behind the probe, buildGlMap wraps each constructor (MapViewGL,
JourneyMapGL, the settings preview, the terrain map, the PDF map). A GPU
that claims WebGL2 and still refuses the context is reported through
utils/webgl, which turns the answer to no and tells every mounted map,
so they switch to Leaflet without a reload; any other error is still
thrown. Two new strings, map.webgl2.fallback and map.webgl2.terrain, in
all 27 locales.
2026-10-24 22:41:56 +00:00
Maurice 0722a3b6ad refactor(settings): share the map settings form between desktop and phone
The tile presets, the provider and style rules and the preview place move to mapSettingsModel, the form state and save to one useMapSettingsForm hook. The phone keeps showing the normalized style before the save lands, through an option.
2026-10-09 15:19:48 +02:00