fix: pre-release UI bug batch

- Budget table column alignment: the NAME data cell had
  `display: flex` directly on the <td>, which pulled it out of the
  table-layout and desynced the column widths between data rows and the
  AddItemRow. Moved the flex wrapper into a <div> inside the cell.
  Closes #759
- Packing list: template-apply and bulk-import handlers called
  `window.location.reload()` to refresh the list, which re-rendered the
  whole trip loading screen. Both flows now merge the returned items
  into the trip store instead. Closes #760
- Journey timeline: move-up / move-down arrows were rendered on
  skeleton suggestions — skeletons are places from the linked trip and
  don't participate in sort order. Skip canReorder when
  entry.type === 'skeleton'. Closes #763
- Journey public view: the synthetic `[Trip Photos]` and `Gallery`
  entries produced by syncTripPhotos were leaking into the public
  timeline and map. The owner view already strips these in
  JourneyDetailPage — apply the same filter on JourneyPublicPage.
  Gallery photos still come from every entry so a shared gallery keeps
  showing the trip-synced photos. Closes #764
- Journey thumbnails: public gallery grid was loading the original
  asset for every tile. `photoUrl()` now takes an optional kind and the
  grid requests `thumbnail`; the lightbox still opens the original.
  Synology thumbnail default bumped from `sm` (240px) to `m` (320px)
  because `sm` looked pixelated on retina. Closes #761
This commit is contained in:
Maurice
2026-04-20 21:53:45 +02:00
parent 4a5a59cb78
commit b20db1428d
6 changed files with 52 additions and 34 deletions
+5 -1
View File
@@ -595,7 +595,11 @@ export default function JourneyDetailPage() {
</div>
{entries.map((entry, idx) => {
const canReorder = !isMobile && canEditEntries && entries.length > 1
// Skeletons are just "suggested" places pulled
// from the linked trip — they aren't real
// journey entries until the user edits them,
// so reordering them does not make sense.
const canReorder = !isMobile && canEditEntries && entries.length > 1 && entry.type !== 'skeleton'
const move = (direction: -1 | 1) => {
if (!current) return
const target = idx + direction